News of December 2019


The learning screen works for everyone now, all I have to do now is write down the missions as I go along, and some other details to fix, like making sure you can move from one character's screen to another.

I also finished the tilesets of the world map. But just the tilesets, I haven't mapped anything on them, I don't need them in the scenario yet.

Concerning the maps of the script, I made 7 maps, 4 of them will come between the school and Drake's house, the other three between the school and Bakura's. The enemies of the 7 additional maps are perched on the slopes and will jump in front of you if you pass too close to them. There are also ground peaks that will force you to take certain paths.

After the demo, when you leave school with Magus, you will have the choice of going to Drake and Gatto or Bakura. The two choices give different scenes where the characters meet, as well as two different bosses, one is Gatto's sadness, the other is Gatto with the personifications of his character traits behind him. At the end of these scenes you will descend into Gatto's dreams, and the game will really start.

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(I have no idea of what I should do now)

I also sprited and drew Bakura's father for these scenes.

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Now begins the programming of Gatto's dreams. ^^

I think I've done about 20% of the game.

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