News of April 2020


QUESTION! Before we start.

I am working on a new combat interface, I would like to know if you are instinctively able to understand what you have to do to win by looking at this image.

INTERFACE ENG.png

Welcome to the April news, which centralizes what I did during the month of March!

Drake has new colors, now he’s red.

$Drake.png

 I finished two maps of Flightown, the town where Drake grew up and that we explore with Gatto in her dreams.

On the first one there is a big wall and three buildings that we have to climb to get to the top.

The second one is also a map with buildings except this time people commit suicide with punchlines. (examples: "I don't even believe in God", "Everybody do the flop", "The solution to make your cat lose weight is not to peel it")

I've programmed the scenes of Gatto arriving in town and Bakura asking Drake what happened with her father, so it depends on where you've been with Magus after the demo's finished.

If you've been at Drake's house or if you've been at Bakura's house, Drake will have done different things to Bakura's father and he will say different things to Bakura.

Ah, and besides, I composed a battle theme too.

https://soundcloud.com/user-604879143/combat-contre-un-geant

New NPCs :


I'm going to redo the Drake and Bakura facesets, they don't suit me anymore.

I made a list of a lot of things I'd like to improve on at the end of the month. With NPCs to add, the school's mini-game to completely redefine, graphics to improve, charsets animations to detail, like the cast of the 5 main characters running instead of just walking fast as they usually do. The Drake/Magus meeting scene to be redone because it's too weak. There must be a computer on the living room table at Drake's house with Drake proposing to go on his FA, this kind of details.

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