New news again :3


I'm hesitant to keep the thing about the puzzle that asks you to go and dig through the game files, because when I test, one time out of 20, my antivirus is a bit overzealous and prevents the txt file from being created, which blocks the whole game.

Life is boring.

I've created 3 scenes of Gatto's memories that she has of Flightown, just to fill up the city a bit.

image.png

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So, the 5 sons of wrath mini-quests are ok.

I modified the training screen a bit to add a life bar that varies in size depending on Max HP, and that can have several gauges. And I also integrated that the power bar grows pixel by pixel when you increase the strength, instead of becoming insta-larger.

image.png

By the way, I decided to shrink the numbers in combat, now heroes and enemies have 15-30 HP to start with and 200-250 at max.

I also decided to put back the disproportionate numbers in the training screen.

I hesitated a few months ago but I actually think it gives a good feeling to see a huge number growing again, like when you play cookie clicker. Even though the number itself looks like it makes no sense to look at.

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I also added a turn order in combat so that the speed would be useful for everyone, not just the two rabbits on the team who have attacks based on it.

And since I didn't know where to put it and I want my interface to look nice, I moved some of my interface elements to make it look more organic on the screen.

So we went from this :

https://www.youtube.com/watch?v=I40KTPkXikU

To this :

https://www.youtube.com/watch?v=Nr_0NKHXfqM

And I also finished the wool forest theme, which is now also Gatto's theme :

https://www.youtube.com/watch?v=rp2kf1R4UV8

That's all for now. ^^

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